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unreal-mcp
Unreal Engine MCP server for Claude Desktop (early alpha preview)
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Unreal Engine MCP Server for Claude Desktop
This repository contains a Model Context Protocol (MCP) Python server that allows Claude Desktop to interact with Unreal Engine 5.3 (via Remote Control API), creating and manipulating 3D objects based on text prompts. This integration enables Claude to build and modify 3D scenes in Unreal Engine through natural language, representing an early step toward text-to-game-generation technology.
Current Features:
- use Claude Desktop text prompts to arrange assets in Unreal Engine Editor
- create static meshes for assembling primitive shapes
- look up Unreal project folder for assets
Quick Start
1. Requirements
- Python 3.10+
- Unreal Engine 5.3 with Remote Control API (plugin) enabled
- Claude Desktop (Windows)
2. Installation
Clone the repository and install required packages:
git clone https://github.com/runeape-sats/unreal-mcp.git
cd unreal-mcp
pip install uv mcp requests
3. Configure Claude Desktop
Go to Claude Desktop → File → Settings → Developer → Edit Config claude_desktop_config.json
and add the following, adjusting the path to your local repository:
{
"mcpServers": {
"unreal-mcp": {
"command": "uv",
"args": ["--directory", "\\path\\to\\unreal-mcp", "run", "unreal_mcp_server.py"],
"env": {}
}
}
}
If you already have other MCP servers configured (like blender-mcp
), you may need to disable them to ensure they don't conflict.
4. Launch Unreal Engine
Open Unreal Engine with your project and ensure the Remote Control API plugin is enabled.
5. Launch Claude Desktop
Restart Claude Desktop (i.e., need a clean exit without Claude's icon in the system tray) to load the new configuration. You can verify if it's connected by asking Claude to create objects in Unreal Engine.
Project Structure
The server is organized into several modules:
-
unreal_mcp_server.py
- Main entry point that registers MCP tools -
unreal_connection.py
- Handles communication with Unreal Engine -
unreal_actors.py
- Functions for creating and manipulating actors -
unreal_assets.py
- Functions for working with assets and level info -
unreal_utils.py
- Utility functions and constants
Features
Basic Object Creation
Create primitive shapes with a variety of parameters:
- Cubes, Spheres, Cylinders, Planes, Cones
- Custom position, rotation, scale
- Custom colors and materials
Example prompt: "Create a red cube at position 100, 200, 50"
Blueprint Actor Creation
Spawn actors from Blueprint classes:
- Buildings, props, characters, etc.
- Custom parameters like in Basic Object Creation
Example prompt: "Spawn a bench from the blueprint at /Game/CustomAsset/Blueprints/BP_Bench01"
Scene Manipulation
Modify existing objects:
- Change position, rotation, scale
- Adjust colors and materials
- Toggle visibility
Example prompt: "Move the cube to position 0, 0, 100 and rotate it 45 degrees"
Asset Discovery
Search for and list available assets:
- Filter by asset type (blueprints, meshes, materials)
- Search in specific paths
- Find assets matching certain terms
Example prompt: "List all bench static meshes in the project"
Example Prompts
Here are some example prompts you can use with Claude:
Create a blue sphere at position 0, 100, 50 with scale 2, 2, 2
Create a scene with a red cube at 0,0,0, a green sphere at 100,0,0, and a blue cylinder at 0,100,0
List all blueprint assets in the /Game/CustomAsset folder
Get information about the current level
Create a cylinder and then change its color to yellow
Troubleshooting
Connection Issues
- Make sure Unreal Engine is running before starting the MCP server
- Ensure the Remote Control API plugin is enabled in Unreal Engine
- Check if another process is using port 30010
- Verify your firewall is not blocking the connection
Objects Not Appearing
- Check the output log in Unreal Engine for any errors
- Make sure objects are not being created too far from the origin (0,0,0)
- Try simplifying your requests to isolate issues
Logging
The server logs detailed information to the console. If you're having issues, check the logs for error messages and tracebacks.
Development
To run the server in development mode:
pip install mcp[cli]
mcp dev unreal_mcp_server.py
Contributing
Contributions are welcome! This is an integration between Claude and Unreal Engine, and there's much that can be improved:
- Better natural language processing for scene descriptions
- More complex object creation capabilities
- Supporting more Unreal Engine features
- Improved error handling and feedback
License
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Reviews

user_1E40uu82
As a dedicated user of the DICOM MCP Server by MCP-Mirror, I am thoroughly impressed with its seamless integration and robust performance. This server offers a high-quality solution for managing and sharing DICOM files efficiently. The user-friendly interface and reliable functionality make it an essential tool in my daily operations. Highly recommend to anyone in need of a dependable DICOM server solution! Check it out here: https://mcp.so/server/fluxinc_dicom-mcp-server/MCP-Mirror